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Superhot gameplay
Superhot gameplay





  1. #Superhot gameplay full#
  2. #Superhot gameplay Pc#

Stab them with the pencils - you know it makes sense This might seem like it's making the gameplay far too easy, but the developers have countered this by ramping up the difficulty. The first addition comes in the form of lives - traditional hearts that disappear when you take a hit from anything. Some of the subtle changes in the expansion are very much for the better.

superhot gameplay

But if Superhot isn't something you've not played yet, I actually recommend skipping it, and getting this one instead. On face value, it's more of the same intense action-strategy blast, and if you're a fan of the first title, we can cut to the chase right now: it's definitely worth buying. So what's new and should you consider getting it? The same, but not the same The game was very much a one-trick pony and any longer would have dragged it out.Īnd now Superhot is back, after a 3 year stint in early access, as a standalone expansion: Mind Control Delete. The overall length of the game was short: I managed to complete it in just over a total of 8 hours but that was fine. One shot, one hit, would take you clean out, so you always had to be on your toes sometimes this felt just a little unfair, since you always needed to get in a few punches before an enemy would go down. There were no health packs or ammunition, nobody to rescue, nothing to collect - just you and those out to get you.

#Superhot gameplay full#

With clear homage to The Matrix, the ability to slow time right down to a crawl by simply not moving (it snapped back full to normal the moment you carried out any action) opened up a refreshing new take on the FPS genre.ĭestroy everything in red, using anything in black to hand I really liked the design choices for the art and gameplay the palette, consisting solely of shades of 3 colors, suited the overall theme of the game perfectly.

superhot gameplay superhot gameplay

It started life as an entry into a competition (where developers would design and create a first person shooter in 7 days), before evolving into a successful Kickstarter project.

#Superhot gameplay Pc#

The original Superhot, developed and published by a small, eponymous team, came out over 4 years ago - initially on the PC and Mac, before working its way onto other platforms, and even into VR format. Welcome to Superhot: Mind Control Delete. The smash hit of 2016 is back, bigger and bolder. Glide past bullets, dance between enemies - a ballet of epic destruction.







Superhot gameplay